Jason Patnode, "Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques"
Focal Press | 2008 | ISBN: 0240520343 | 408 pages | PDF | 50,2 MB
http://www.mediafire.com/?al0ujb5dn54and4
PASS: fargoa
Create believable CG character models with
this unique book and DVD package. The stunning color images show just
what you can achieve, and the detailed step-by-step tutorials show
exactly how to achieve them.
Every technique and tip is backed up with practical tutorials, using
the models, textures and video on the companion DVD to offer a crash
course to this vital skill. Jason Patnode takes you from low to
high-resolution modeling - helping you span the gap between game and
film industry skills. Based on Maya 2008 and ZBrush 3.0.
Youll learn: Pipeline and modeling guidelines Overview of Maya
Introduction to ZBrush modeling Concept art Anatomy Creating a video
game character Creating a hyper-real character Creating a photo-real
character UVs and texturing How to create a demo reel
* Master professional techniques and workflow processes with clear, easy to follow tutorials
* Companion DVD contains video tutorials, plug-ins, models and
texture maps as well as high quality art from participating artists
* Interviews with professionals connect the concepts to real world workflow and applications
Nguồn trích dẫn (0)