In this collection of lessons we will learn the foundations for rigging in 3ds Max.
Introducing
the Beginner Guide to Rigging in 3ds Max. In this course, we will start
off by covering the most basic form of rigging, parenting. We will then
take a look at how to modify the pivot of an object and how to work
with groups. After that, you will learn about bones, inverse kinematics,
and control objects. And to wrap up this project, we will go over the
3ds Max skinning process for skin deformations. By the end of the
course, you will understand essential terms and definitions and build a
solid foundation for rigging in 3ds Max.
11 videos in this course:
1. Introduction and project overview
2. What is rigging and why is it needed?
3. What is parenting?
4. What is a pivot?
5. What is a group?
6. What are bones?
7. What is inverse kinematics?
8. What are control objects?
9. What is skinning?
10. How to edit skin deformations
11. A recap of the course
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